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Darkest dungeon dd 2 map
Darkest dungeon dd 2 map





darkest dungeon dd 2 map

The result is that the player gets into a position where they decide "You know what? I can't be bothered, I'll wait and see if mods make this solvable" or perhaps they just don't -bother-.Īny time you're taking the decisions out of the players hands, or you're forcing the player into a position where they're effectively having to work out the optimal way to beat "the system" as opposed to having fun beating the game, you've screwed something up with your game. The other one is perhaps as it's "meant" to be experienced, but subjects the player to an extended grind. They're the opposite of fun, one is basically the player pre-planning for efficiency, they get to experience the content quickly, but in doing so they're playing the system. Now you've lost your best "A" team because of a hardcoded reason which is entirely out of your control and you're facing the really unpleasant prospect of having to grind out a ton of gold and experience to generate a fresh team for the next map, and the map after that. The other, much worse case scenario is that you didn't prepare, and you've only say, five to seven heroes total at max resolve and gearing levels, and you took your best four in to that first map on the basis that you'd be running them in as far as you could. You'll consume the content which is great but you'll do so quickly, and these specific encounters are pretty much one bite and you're done, unlike the other areas you're not really weaving your own story. If you've prepared ahead of time because you KNEW about this in advance, you'll have twelve to sixteen heroes set up so you can just knock down the maps in succession, this is less fun because you're basically gaming the system for maximum efficiency.

darkest dungeon dd 2 map

Now you enter the first darkest dungeon map, have an excellent time, you finish it, the next one unlocks, but now your first four heroes are entirely locked out. You've created your own narrative, you've suffered your own setbacks, but you've fought through and won, and you're now at the Darkest Dungeon. You've worked your way up through the ruins, the cove, the weald and the sewers, beating bosses and completing missions, you've weaved your own story in each of these places. This is great from a player content perspective, but it's terrible from an endgame perspective. Originally posted by robgordo:Your missing the fact that the darkest dungeon is best designed and most fun dungeon.







Darkest dungeon dd 2 map