

One thing where both franchises highly differ is the jumpscares in the RE franchise. These Resident Evil mechanics will serve to make players feel “ more vulnerable” while also making enemies more threatening in the mind-bending horror of the sequel.

It’s more like, how does that help us build the kind of experience we want? More claustrophobic making the player feel more vulnerable making the enemies feel more physical and dangerous.” But not just because, oh, you know, it worked for them. The dev states that the familiar elements are being included to increase the immersion in the gritty psychological horror, such as the dreaded feeling of claustrophobia, to keep us on edge.Ĭamera perspective and things like that, yes, there are good references from the recent Resident Evil games that we did look at. The title evidently borrows some of the well-beloved fan-favorite tropes from the Resident Evil franchise. It will release on the PlayStation 5, Xbox Series X and Series S, and PC (via the Epic Games Store).Īlan Wake 2 game director Kyle Rowley recently spoke in an interview with the latest issue of EDGE magazine and verified a slew of spooky tidbits.

The players will feel more vulnerable and prone to the dreaded psychological feelings.The directory says that the familiar elements will help make the title more immersive in the gritty psychological horror, such as the dreaded feeling of claustrophobia, to keep us on edge.Alan Wake 2 game director Kyle Rowley recently spoke in an interview and confirmed that the title evidently borrows some of the well-beloved fan-favorite tropes from the Resident Evil franchise.
